Team 17 puts you behind the wheel of a formula 1 and challenges you to race your skills around the world's toughest circuits. The ultimate aim, like in every racing game, is to win and become a world champion. F17 Challenge is a highly playable and polished arcade racer, following the classic style of many racing games of the early 90s. It's simple, rather repetitive and so much fun at the same time.
Review
STORY / GAMEPLAY In F17 Challenge there are four cars to select, each with different specs depending on the track and the weather conditions. You can select to race through a full championship season consisted of 16 tracks. Modes of difficulty can be changed and there is also an arcade game in which you race 16 tracks but need to finish at the top six to progress through the game. The races are long and overtaking the opponents' cars is not that difficult, provided that you don't bump them and lose speed or hit the road signs, trees etc. There is a damage indicator at the top (along with other race and status info) which will decrease easily every time you hit things and if bar goes to zero, it's Game Over. Fortunately, each track has a pit-stop where the engineers will fix the damage but you'll lose precious time and position. The longest you stay at the pits, the better level of repairs you get. To be honest, F17 Challenge does not offer anything new on the arcade racing genre but it is a decent and highly playable racer.
GRAPHICS / SOUND The game's visuals look good and your F1 moves at high speeds. Everything, from the backdrops to your car's model, is well drawn and animated. Each circuit is colorful (with up to 64 simultaneous colors) but do not vary a lot in terms of detail. The weather conditions do change, but do not expect a great variety in this section. The game's sound is also good with a bunch of nicely composed tunes at the main menu, and sampled ambient effects as well as car engines, wheel spins and braking sounds.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs